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| - | FIXME **このページはまだ完全には、翻訳されません。翻訳の完了を支援して下さい。**\\ // | ||
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| ====== Azaps ====== | ====== Azaps ====== | ||
| - | ^ タイプ | + | ^ Type |
| - | ^ 兵力 | + | ^ Unit Size | 28 ^ Range |
| - | ^ 統率 | + | ^ Leadership| 215 |
| - | ^ 移動速度 | + | ^ Speed | 5.5 |
| - | 敵の攻撃を防いで反撃する「反撃姿勢」スキルと、素早く連撃を叩き込む「速やかな連撃」スキルが特徴。\\ | + | Azaps are distinguished by [Counterstrike], |
| - | 盾を構えた移動中・戦闘中は、遠距離攻撃をブロックできる。\\ | + | While moving or fighting with their shields raised, they can block ranged attacks.\\ |
| - | 使用感としては[[units: | + | Their playstyle is similar to the [[condottieri-guards|Condottieri Guards]], but with [On Watch] added to their skill set. A typical engagement begins with [Charge] to close the distance, followed by [Counterstrike] to meet the enemy attack and retaliate. [On Watch] can then be used to finish the engagement with concentrated damage. |
| - | 基本的には揚盾突進で敵兵団に急速接近し、反撃姿勢で敵の攻撃を防いで即座に反撃しつつ兵団を削り、\\ | + | Against an isolated hero, [On Watch] causes the unit to cluster around the target and deal heavy damage in a short time. |
| - | ひと通りスキル発動が終わったら速やかな連撃で一気にトドメを刺す、といった使い方をする。 | + | |
| - | また、孤立した敵武将を相手に速やかな連撃を使うと密集して高ダメージを繰り出し、一瞬にして敵が溶ける。 | + | The upper Veterancy line improves [Counterstrike] and focuses on defence.\\ |
| + | The lower line improves [On Watch] and focuses on damage.\\ | ||
| + | The final nodes of both lines also give normal attacks a chance to trigger the corresponding skill. | ||
| - | 上ルートは反撃姿勢スキルの強化、防御向き。\\ | + | ===== Unit Kit ===== |
| - | 下ルートは速やかな連撃スキルの強化。火力向き。\\ | + | ^ Replenishment Cost | Bronze Coins | |
| - | さらに上下ルートともに、それぞれ通常攻撃時に一定の確率でスキルが発動するようになる。 | + | ^ Materials |
| + | ^ Regions | ||
| + | ^ Settlements | ||
| - | どちらのスキルが使う機会が多いか自分で調べ、好きな方のルートを取ろう。 | + | ===== Skills ===== |
| + | ==== Charge ==== | ||
| + | ^ Cooldown | - | | ||
| - | なお、梯子を上ると8秒の防御バフが付くが、最初の一人が上った瞬間に発動するため、後続の兵士には全く恩恵を得られない。\\ | + | Charges rapidly in the selected direction and deals Slashing Damage. It can also be used to reposition the unit. |
| - | (最初の一人が梯子に手を書けた瞬間に兵団全体に発動。梯子を登ってる間にも8秒間のカウントが進むため) | + | |
| - | ===== 兵装材料 ===== | + | ==== Counterstrike |
| - | ^ 補充費用(戦貨) | + | ^ Cooldown |
| - | ^ 兵装材料 | + | ^ Duration |
| - | ^ 生産可能地域 | + | |
| - | ^ 生産可能拠点 | + | |
| - | ===== スキル ===== | + | |
| - | ==== 揚盾突進 ==== | + | |
| - | ^ 冷却時間 | + | |
| - | 指定した方向に素早く移動し攻撃する(斬撃ダメージ)。移動用としても使える。 | + | |
| - | ==== 反撃姿勢 ==== | + | |
| - | ^ 冷却時間 | + | |
| - | ^ 持続時間 | + | |
| - | 発動すると防御状態で敵に密着し、攻撃を受けると即座に反撃する。スキルを再使用した場合も即座に反撃する。\\ | + | Upon activation, the unit immediately enters a defensive stance and closes with the enemy. When attacked, the counterattack triggers instantly; reactivating the skill also triggers the counterattack immediately.\\ |
| - | スキル中はブロック値が尽きてもガードブレイク状態にならない。\\ | + | During the skill, the unit will not become guard-broken due to Block value depletion.\\ |
| - | 【反撃姿勢】および【反撃】の使用時は自身にかかった制御効果を解除し、味方との衝突判定を無視する。 | + | Activating [Counterstrike] or its counterattack immediately removes crowd-control effects and ignores collisions with allied units. |
| - | ==== 速やかな連撃 ==== | + | |
| - | ^ 冷却時間 | + | |
| - | 連続攻撃を行う。スキル中は通常攻撃を差し込まず、終了後は自由攻撃状態になる。 | + | ==== On Watch ==== |
| - | ===== 陣形 | + | ^ Cooldown | 23 seconds | |
| - | ==== 散開方陣 ==== | + | |
| - | 兵士が散開して立つ方陣。集中攻撃を回避。 | + | |
| - | ==== 鋒矢陣(ほうしじん) ==== | + | |
| - | 兵士が長方形に密集した陣形。前部がやや狭く、狭い地形での襲撃発動に適する。 | + | |
| - | ===== 潜在能力 ===== | + | |
| - | * 斬撃ダメージが80ptアップ | + | |
| - | * ブロックが80アップする | + | |
| - | * 斬撃破甲値が100ポイント増加 | + | |
| - | * ブロックが80アップする | + | |
| - | * 【反撃姿勢】中に発動する攻撃へ500のガードブレイクダメージを付与する | + | |
| - | * 長柄兵団からのダメージが300ダウンする | + | |
| - | * 長柄兵団へのダメージが300アップする | + | |
| - | * 【速やかな連撃】が5回命中するごとにHPを2000回復する | + | |
| - | ===== 兵団訓練 | + | Performs a rapid series of attacks. Regular attacks are not interleaved during the skill, and the unit enters a free-attack state after the skill ends. |
| - | ■上ルート | + | |
| - | * HP:< | + | ===== Formations |
| - | * すべての防御値:< | + | ==== Dispersed Formation ==== |
| - | * HP:< | + | The soldiers spread out to reduce the effect of concentrated attacks. |
| - | * 反撃姿勢時に受けるダメージ:< | + | |
| - | * 反撃姿勢時に受けるダメージ:< | + | ==== Wedge Formation ==== |
| - | * 反撃姿勢中:< | + | The soldiers form a compact rectangle with a narrower front, suitable for advancing through confined terrain. |
| - | * 反撃姿勢の継続時間:< | + | |
| - | * 通常攻撃時:< | + | ===== Mastery ===== |
| - | * 斬撃破甲値:< | + | * Slashing Damage +80 |
| - | ■下ルート | + | * Block +80 |
| - | * HP:< | + | * Slashing Armour Penetration +100 |
| - | * 斬撃破甲値:< | + | * Block +80 |
| - | * 斬撃ダメージ:< | + | * Attacks triggered under [Counterstrike] deal an additional 500 Block-break damage |
| - | * 速やかな連撃ダメージ:< | + | * Damage received from Polearm Units -300 |
| - | * 速やかな連撃の継続時間:< | + | * Damage dealt to Polearm Units +300 |
| - | * 速やかな連撃の冷却時間:< | + | * Every 5 hits with [On Watch] restore 2,000 Health |
| - | * 速やかな連撃の命中ターゲット数:< | + | |
| - | * 通常攻撃時:< | + | ===== Veterancy ===== |
| - | * すべての防御値:< | + | **Upper line** |
| - | ===== 開放方法 | + | * Health +3% |
| - | * 兵種ツリー「地中海の心」 | + | * All defences +6% |
| - | * シーズンチャレンジ「帝国の血」 | + | * Health +9% (12% total) |
| + | * Damage received during [Counterstrike] -10% | ||
| + | * Damage received during [Counterstrike] -15% (25% total) | ||
| + | * Immune to Knockback during [Counterstrike] | ||
| + | * [Counterstrike] duration +1 second | ||
| + | * Normal attacks have a chance to trigger [Counterstrike] | ||
| + | * Slashing Armour Penetration +10% | ||
| + | |||
| + | **Lower line** | ||
| + | * Health +3% | ||
| + | * Slashing Armour Penetration +15% | ||
| + | * Slashing Damage +6% | ||
| + | * [On Watch] damage +15% | ||
| + | * [On Watch] duration +1 second | ||
| + | * [On Watch] cooldown -9 seconds | ||
| + | * [On Watch] maximum targets +1 | ||
| + | * Normal attacks have a chance to trigger [On Watch] | ||
| + | * All defences +6% | ||
| + | |||
| + | ===== Unlock Requirements | ||
| + | * Unit Tree: Heart of the Mediterranean | ||
| + | * Season Challenges: Blood of the Empire | ||
| ===== Tips ===== | ===== Tips ===== | ||
| - | * 刀盾兵団扱いであり、刀盾系サブノートの効果もある。 | + | * Azaps count as a Sword & Shield Unit and can use applicable doctrines. |
| - | * シーズン兵団の中で初めて潜在開放システムが実装された。 | + | * Azaps were the first seasonal Unit to receive Unit Mastery. |
| - | ===== 調整 | + | ===== Adjustments |
| - | ^ 日付 | + | ^ Date ^ Changes |
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| - | | 2020-07-30 | + | | 2020-07-30 | [Counterstrike]: |
| - | ==== ※地味な誤訳 | + | ===== External Links ===== |
| - | 誤訳王ユサールのような場所が違う訳が違う効果が違うといったものではないが\\ | + | * [[https:// |
| - | ゲーム中の2番スキルと3番スキルの説明文が逆になっている。\\ | + | * [[https:// |
| - | うっかり見なければ気が付かないタイプ。\\ | + | * [[https:// |
| - | ツリーの対象が違ってたりはしないのでご安心。 | + | * [[https:// |
| - | {{tag>[帝国の血 防火鎧 潜在能力]}} | + | {{tag>[Blood-of-the-Empire Fireproof-Armour Unit-Mastery]}} |
| ~~DISCUSSION~~ | ~~DISCUSSION~~ | ||
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