en:hashashins

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en:hashashins [2026/07/16 19:46] – [砂に潜む者] fructen:hashashins [2026/07/16 19:51] (current) – Translate and update the changelog fruct-c
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 ====== Hashashins ====== ====== Hashashins ======
 +**砂に潜む者**
 +^ Type            | Special  ^ ★       | 5     |
 +^ Unit Size       | 10       ^ Range   | -     |
 +^ Leadership      | 270      ^ Ammo    | -     |
 +^ Movement Speed  | 6.6      ^ Labour  | 1.40  |
  
-^ タイプ    | 特殊  ^ ★         | 5     | +Hashashins are a special melee unit that crosses obstacles and enemy formations to infiltrate the back line and attack ranged infantry using bows, crossbows, muskets, or cannonsTheir high movement speed, smoke, and special movement actions allow them to approach and disengage while avoiding enemy attacks. Their role is to disrupt ranged support behind the front line rather than hold the main battle line.
-^ 兵力      | 10    ^ 射程      | -     | +
-^ 統率      | 270   ^ 弾薬量    | -     | +
-^ 移動速度  | 6.6   ^ 採集能力  | 1.40  |+
  
 +Their strengths are the ability to prioritize ranged units and reach targets without being easily blocked by obstacles or units in front of them. Damage over time and reduced damage dealt can limit a target's effectiveness even when it is not eliminated. Smoke makes the Hashashins less likely to be selected as an attack target, helping them change their approach or avoid retaliation.
 +
 +However, the unit has only 10 soldiers and must enter close range to attack. Pike formations, dense front lines, area attacks, and defending heroes can inflict heavy losses, making prolonged melee engagements unsuitable. Their Action Points and recovery time also require attention; spending every available point on the attack can leave them without a way to disengage.
 +
 +Avoid frontal engagements and move around the flank or rear after the opposing front lines have made contact. Select isolated ranged units or targets with limited protection, then leave the enemy's retaliation range using smoke or sliding movement. Keep a safe distance while Action Points recover, repeating short infiltration and withdrawal cycles.
 ===== 兵団特色 ===== ===== 兵団特色 =====
   * **砂丘の刃**:シーズン「砂の蠍」の間、統率値が10ダウン   * **砂丘の刃**:シーズン「砂の蠍」の間、統率値が10ダウン
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 シーズンチャレンジ「砂の蠍」 シーズンチャレンジ「砂の蠍」
  
-===== 調整 ===== +===== Changelog ===== 
-日付                                調整内容                                                                                                                                                                                                                                                                                                                    +Date  Changes  
-| [[:アップデート260122|2026-01-22]] 統率値:295 → 270\\ 【絶命の刃】クールタイム:2.2 → 1.2秒\【絶命の刃】発動時\\ ・20m以内で弓/弩/銃/大砲を使用している歩兵を優先ロックオンするよう変更\\ ・敵が遠い場合はスライディングで接近、近い場合は攻撃後にスライディングで離脱\\ ジャンプ/スライディング/敵兵団すり抜け等の特殊行動時のダメージ無効時間:→ 1.5秒  | +| [[en:update260326|2026-03-26]]  | Optimized the slide-dodge logic when casting **Eviscerate** for smoother action transitions.\\ Optimized **Prowl**, fixing attacks that could fail to trigger when a target was too close and sporadic damage loss.\\ Fixed an issue where regular attacks and other damage actions could incorrectly miss their targets. 
-| [[:アップデート250710|2025-07-10]] スキル【弑逆の道】後の索敵・方向転換ロジックを改善                                                                                                                                                                                                                                                                          +| [[en:update260122|2026-01-22]] Leadership reduced from 295 to 270.\\ **Eviscerate** cooldown reduced from 2.2 seconds to 1.2 seconds.\\ **Eviscerate** now prioritizes infantry using bows, crossbows, muskets, or cannons within 20m.\\ When the target is far away, the unit slides to close the distance; when the target is nearby, it attacks before sliding away.\\ Damage-immunity duration during special actions such as jumping, sliding, and passing through enemy formations increased from second to 1.5 seconds.  | 
-| [[:アップデート241024|2024-10-24]] 【弑逆の道】が特定範囲内にターゲットがいない場合に発動しない問題を修正\\ 移動アニメーションを最適化\\ 敵探索ロジックを最適化し、遠距離攻撃ユニットを優先して攻撃するように調整                                                                                                                                              +| [[en:update250710|2025-07-10]] Improved target acquisition and turning after **Prowl**.  
-| [[:アップデート230629|2023-06-29]] 統率値:305295                                                                                                                                                                                                                                                                                                             +| [[en:update241024|2024-10-24]] Fixed an issue where **Prowl** would not activate when no target was present within a specific area.\\ Optimized movement animations.\\ Improved target-acquisition logic to prioritize ranged units.  
-| [[:アップデート230117|2023-01-17]] 1特徴【対将弱体化】を削除。調整後、武将に与えるダメージがダウンしません。\\ 2【絶命の刃】の索敵ルールを調整。調整後、スキルを使用すると優先的に付近の敵を攻撃します。                                                                                                                                                   | +| [[en:update230629|2023-06-29]] Leadership reduced from 305 to 295.  
 +| [[en:update230117|2023-01-17]] Removed the trait that reduced damage dealt to heroes; the unit no longer deals reduced damage to heroes.\\ Adjusted **Eviscerate** target-acquisition rules so that nearby enemies are prioritized when the skill is used |
 ===== 公式トレーラー ===== ===== 公式トレーラー =====
  
 {{tag>[砂の蠍]}} {{tag>[砂の蠍]}}
  • en/hashashins.1784198764.txt.gz
  • Last modified: 2026/07/21 20:40
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