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en:queens-knights [2026/04/07 23:16] – [テーブル] fructen:queens-knights [2026/07/15 17:32] (current) – Correct Bash & Thrust duration to 6 seconds fruct-c
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-FIXME **このページはまだ完全には、翻訳されません。翻訳の完了を支援して下さい。**\\ //(翻訳が完了したらこの段落を削除して下さい)// 
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 ====== Queen’s Knights ====== ====== Queen’s Knights ======
 ^ Type        | Swordsmen  ^ ★       | 5     | ^ Type        | Swordsmen  ^ ★       | 5     |
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 ^ Speed       | 5.5~6.3    ^ Labour  | 3.36  | ^ Speed       | 5.5~6.3    ^ Labour  | 3.36  |
  
-The Queen’s Knights, a 5-star small shield unit added in the "King Arthur" season, are known for their quick movement and burst damage potential through their skills. Their standout feature is the first skill, "Rapid Advance," which performs consecutive stabbing attacks in the direction of the target and grants the unit temporary invulnerability for 1 second from the onset of the attack. This allows them to counter assault skills and high-damage skill attacks, making their one-on-one combat capabilities exceptionally high. However, they have vulnerabilities such as a lack of fire-resistant armor, making them susceptible to burning, and no control immunity effects, leaving them weak against loyalty longspear units' pushing attacks (Whisk).+The Queen’s Knights, a 5-star small shield unit added in the "King Arthur" season, are known for their quick movement and burst damage potential through their skills. Their standout feature is the first skill, "Rapid Advance," which performs consecutive stabbing attacks in the direction of the target and grants the unit temporary invulnerability for 1.6 seconds from the onset of the attack. This allows them to counter assault skills and high-damage skill attacks, making their one-on-one combat capabilities exceptionally high. However, they have vulnerabilities such as a lack of fire-resistant armor, making them susceptible to burning, and no control immunity effects, leaving them weak against loyalty longspear units' pushing attacks (Whisk).
 ===== UNIT ORDERS ===== ===== UNIT ORDERS =====
 ==== Run 'Em Through ==== ==== Run 'Em Through ====
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 ^ Basic Duration      | 5 seconds   | ^ Basic Duration      | 5 seconds   |
  
-Charges toward the current enemy. Cannot take damage for the next 1 second.+Charges toward the current enemy. Cannot take damage for the next 1.6 seconds.
  
 Equipping the doctrine <color darkviolet>**Queen's Knight Battle Doctrine**</color> prevents block from decreasing for 2 seconds after using Run 'Em Through. Equipping the doctrine <color darkviolet>**Queen's Knight Battle Doctrine**</color> prevents block from decreasing for 2 seconds after using Run 'Em Through.
 ==== Bash & Thrust ==== ==== Bash & Thrust ====
-^ Base Cooldown Time  | 18 seconds +^ Base Cooldown Time  | 14 seconds 
-^ Basic Duration      | 10 seconds  |+^ Basic Duration      | seconds    |
  
 Each knight uses their shield to attack, then follows up with a quick sword thrust. Shield attacks have a relatively strong block-breaking effect. Each knight uses their shield to attack, then follows up with a quick sword thrust. Shield attacks have a relatively strong block-breaking effect.
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 ===== Changelog ===== ===== Changelog =====
 ^ Date                                ^ Details                                                                                                                                                                                                                                                                                                                                                                ^ ^ Date                                ^ Details                                                                                                                                                                                                                                                                                                                                                                ^
 +| [[update260626|2026-06-26]]         | Normal attacks no longer recoil or stagger when hitting a blocking enemy.\\ During [Run 'Em Through], the maximum number of thrust stages was changed from 3 → 2, and the second attack now hits 1 additional target.\\ [Run 'Em Through] invulnerability duration increased from 1 second → 1.6 seconds.\\ [Bash & Thrust] duration reduced from 10 seconds → 6 seconds.\\ [Bash & Thrust] cooldown reduced from 18 seconds → 14 seconds.\\ Base Block increased from 750 → 950.\\ Base Block Recovery increased from 27 → 47.\\ The ending time of each [Run 'Em Through] attack animation was shortened.\\ The ending time of the first [Bash & Thrust] attack animation was shortened.\\ Fixed an issue where the unit would sometimes fail to search for enemies during free attacks.  |
 | [[:アップデート260122|2026-01-22]]  | Base [Health]: 6630 → 7080\\   Attacks during [Bash & Thrust] will now attempt to hit as many targets as possible. The target count for the initial shield bash: 1 → 2.\\ [Leadership]: 295 → 280                                                                                                                                                                      | | [[:アップデート260122|2026-01-22]]  | Base [Health]: 6630 → 7080\\   Attacks during [Bash & Thrust] will now attempt to hit as many targets as possible. The target count for the initial shield bash: 1 → 2.\\ [Leadership]: 295 → 280                                                                                                                                                                      |
 | [[:アップデート250929|2025-09-29]]  | [Run 'Em Through] Basic duration increased from 3 to 5 seconds.\\ After the initial thrust, the unit will seek out a new enemy based on its position and the distance to enemies, initiating another thrust.\\ Consecutive thrusts are not affected by cooldown, but the number of attack targets is reduced by 1, and these thrusts no longer have damage reduction.  | | [[:アップデート250929|2025-09-29]]  | [Run 'Em Through] Basic duration increased from 3 to 5 seconds.\\ After the initial thrust, the unit will seek out a new enemy based on its position and the distance to enemies, initiating another thrust.\\ Consecutive thrusts are not affected by cooldown, but the number of attack targets is reduced by 1, and these thrusts no longer have damage reduction.  |
 | [[:アップデート240118|2024-01-18]]  | The skill description for [[Lancelot Knights]' [[Lancelot Dueling Technique] has been optimized to accurately reflect its actual effects.\\ The search range for enemies during the [Lancelot Knights] Formation has been optimized.\\ Fixed an issue where the [Lancelot‘s Divine Blessing] Doctrines effect was not working.                                         | | [[:アップデート240118|2024-01-18]]  | The skill description for [[Lancelot Knights]' [[Lancelot Dueling Technique] has been optimized to accurately reflect its actual effects.\\ The search range for enemies during the [Lancelot Knights] Formation has been optimized.\\ Fixed an issue where the [Lancelot‘s Divine Blessing] Doctrines effect was not working.                                         |
-| 2024-01-08                          | 実装                                                                                                                                                                                                                                                                                                                                                                   |+| 2024-01-08                          | added to the game                                                                                                                                                                                                                                                                                                                                                      |
  
 {{tag>[アーサー王]}} {{tag>[アーサー王]}}
 +
 +~~DISCUSSION~~
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