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| en:update260626 [2026/07/10 18:22] – 作成 fruct | en:update260626 [2026/07/17 15:15] (現在) – ↷ 移動操作に合わせてリンクを書き換えました。 fruct | ||
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| * After maintenance on June 26 - September 17, 00:00 | * After maintenance on June 26 - September 17, 00:00 | ||
| + | |||
| + | ===== XII. Balance Adjustments ===== | ||
| + | |||
| + | ==== Queen’s Knights ==== | ||
| + | > Once a battlefield favorite, [[queens-knights|Queen’s Knights]] had begun to look somewhat outdated in the new generation of warfare. We have sharpened their dulled blades, optimized several mechanics, and made the rhythm of these elegant duelists’ attacks more lethal and refined. While appropriately limiting the maximum number of attack stages, we have significantly improved their agility and margin for error on the battlefield. | ||
| + | |||
| + | * Normal attacks no longer recoil or become staggered when hitting a blocking enemy. | ||
| + | * During [Onward Advance], the maximum number of thrust stages has been changed from 3 → 2, and the number of targets hit by the second attack has been increased by 1. | ||
| + | * The invulnerability duration of [Onward Advance] has been increased from 1 second → 1.6 seconds. | ||
| + | * The duration of [Lancelot’s Dueling Arts] has been reduced from 10 seconds → 6 seconds. | ||
| + | * The cooldown of [Lancelot’s Dueling Arts] has been reduced from 18 seconds → 14 seconds. | ||
| + | * Base Block has been increased from 750 → 950. | ||
| + | * Base Block Recovery has been increased from 27 → 47. | ||
| + | * The ending time of each attack animation during [Onward Advance] has been shortened. | ||
| + | * The ending time of the first attack animation of [Lancelot’s Dueling Arts] has been shortened. | ||
| + | * Fixed an issue where the unit would sometimes fail to search for enemies during free attacks. | ||
| + | |||
| + | [[queens-knights|Queen’s Knights]] | ||
| + | |||
| + | ==== Zweihanders ==== | ||
| + | > We hope these veteran greatswordsmen can overcome their setbacks and regain the confidence to dominate the battlefield. To help them do so, we have granted them extremely powerful damage reduction and control-removal capabilities. | ||
| + | |||
| + | * The number of targets hit by [Furious Strikes] has been increased by 1. | ||
| + | * When [Battle Preparation] restores HP to full, an additional effect is gained: damage taken during the next skill used is reduced by 30%. | ||
| + | * Activating [Deflecting Slash] now grants a control-removal effect. | ||
| + | |||
| + | [[zweihanders|Zweihanders]] | ||
| + | |||
| + | ==== Halberd Elite ==== | ||
| + | > This unit’s actual performance is by no means weak, but its polearms should pose a greater threat to an unyielding tower-shield line. This precise sharpening further establishes its specialized role as a front-line tower-shield crusher. | ||
| + | |||
| + | * The armor penetration coefficients of [Cloud-Splitting Formation Breaker] and [Retreating Drag] have been increased by 10%. | ||
| + | * The cooldown of [Cloud-Splitting Formation Breaker] has been reduced from 6 seconds → 5 seconds. | ||
| + | |||
| + | [[halberd-elite|Halberd Elite]] | ||
| + | |||
| + | ==== Imperial Javelineers ==== | ||
| + | > After watching their peers—the [[units: | ||
| + | |||
| + | * Base Piercing Damage has been increased from 1201 → 1351. | ||
| + | * [Shield Throw] damage has been increased by 13%, and it can now knock back enemy units. | ||
| + | * The base cooldown of [Shield Throw] has been reduced from 18 seconds → 15 seconds. | ||
| + | |||
| + | [[imperial-javelineers|Imperial Javelineers]] | ||
| + | |||
| + | ==== Iron Reapers ==== | ||
| + | > Recently, commanders reported a troubling issue: although the damage reduction from the Iron Reapers’ [Special Heavy Armor] did not apply against artillery, its increased-damage penalty was still calculated in full. We have severely reprimanded the quartermaster responsible. The heavy armor’s damage reduction will now apply equally against artillery attacks. These sturdy old companions also seem to have spent too much time helping in the barracks kitchen. It is time for them to put their armor back on and get moving again! With greater vitality and a more flexible Leadership cost, we believe their return will restore that familiar sense of security. | ||
| + | |||
| + | * Base Leadership cost has been reduced from 285 → 270. | ||
| + | * Base HP has been increased from 8051 → 10451. | ||
| + | * The damage reduction from the [Special Heavy Armor] tag now also applies against artillery attacks. | ||
| + | |||
| + | [[units: | ||
| + | |||
| + | ==== Wuxing Pikemen ==== | ||
| + | > Commanders complained that the Wuxing Pikemen were too slow when igniting their fireboxes, causing them to miss valuable opportunities. After special training in the barracks, these masters of arson now move more quickly and have broken through their limits, demonstrating an overwhelming firepower advantage against rattan-armored units and lower-tier light cavalry. | ||
| + | |||
| + | * The damage area of [Flames Across the Sky] has been increased by 20%. After using the skill, the unit now immediately attacks from its current position. | ||
| + | |||
| + | [[: | ||
| + | |||
| + | ==== 関寧鉄騎兵・鎮北 ==== | ||
| + | > The Zhenbei Iron Cavalry’s charge has recently been far too unstoppable. Its ability to instantly shatter front-line tower-shield defenses was damaging the health of the battlefield’s defensive environment. To preserve the interplay among different unit types, we have appropriately weakened the unit and restored the survivability that front-line shield units should possess. We have also added an [Anti-Hero Weakening] tag so that heroes facing their iron hooves have room to intercept and counterattack. | ||
| + | |||
| + | * Block Break for all attacks has been reduced from 1400 → 1100. | ||
| + | * The damage-detection area of [Mountain Breaker] retains its length, but its width has been reduced by 12.5%. | ||
| + | * A minimum cooldown limit has been added to the downward strike performed during [Mountain Breaker]. | ||
| + | * Added the new unit tag [Anti-Hero Weakening]: all attacks from this unit have 60% less armor penetration and deal 40% less damage against heroes. | ||
| + | |||
| + | [[: | ||
| + | |||
| + | ==== ガリア十字弩兵 ==== | ||
| + | > Their terrifying penetrating bolts caused great suffering even to soldiers hiding behind shields. Their excessively high rate of fire and effectiveness against cavalry severely reduced the survivability of braced units. With this adjustment, they will operate within the bounds of their intended role. | ||
| + | |||
| + | * The number of additional targets penetrated by [Penetrating Bolt] has been reduced from 2 → 1. | ||
| + | * The firing rate of [Penetrating Bolt] has been reduced by 16%. | ||
| + | * The effect of the Potential nodes [Horse Intimidation] and [Firepower] against enemies has been reduced from 400 points → 300 points. | ||
| + | |||
| + | [[demesne-arbalists|ガリア十字弩兵]] | ||
| + | |||
| + | ==== バセルス油壷手 ==== | ||
| + | > The recent firepower of these oil-pot throwers, along with their ability to destroy heavy armor, felt excessive. Their fierce elimination efficiency left defenders maintaining a front line with no time to breathe. To prevent entire fronts from melting instantly, we have weakened their area attacks, further limited their frantic throwing bursts, and moderately reduced both their attack frequency and debuff values. | ||
| + | |||
| + | * The base cooldown of [Throw Oil Pot] has been increased from 10 seconds → 16 seconds. | ||
| + | * The base cooldown of [Targeted Oil Pot] has been increased from 10 seconds → 16 seconds. | ||
| + | * Normal-attack reload time has been increased by 33%. | ||
| + | * On oil-pot hit: Defense reduced by 6% (maximum 20 stacks, lasts 8 seconds) → Defense reduced by 4% (maximum 8 stacks, lasts 6 seconds). | ||
| + | * The direct explosion damage gained per level from the unit-training node [Full-Power Throw] has been reduced from 200 points → 150 points. | ||
| + | * Potential node [Explosive Combustion]: | ||
| + | |||
| + | [[units: | ||
| + | |||
| + | ==== Symmachean Stalwarts ==== | ||
| + | > Compared with other tower-shield units, the short-weapon-wielding Symmachean Stalwarts could somehow stab enemies farther away than spears should reach, often confusing their opponents. To make the unit’s characteristics more intuitive and restore reasonable counterplay, | ||
| + | |||
| + | * The contact-damage area of [Brace] has been reduced by 12%, and the thrust-damage area of [Brace] has been reduced by 18%. | ||
| + | |||
| + | [[units: | ||
| + | |||
| + | ==== Yorkist Household Knights ==== | ||
| + | > These noble elite knights have recently shown overwhelming strength and dominated many servers, so we have placed reasonable limits on their burst potential. We have also moderately increased their Leadership cost to match their high practical value. | ||
| + | |||
| + | * Base Leadership cost has been increased from 245 → 265. | ||
| + | * Maximum unit size has been reduced from 20 → 18. | ||
| + | * The maximum relative-speed bonus coefficient for each skill has been reduced from 4 → 2.5. | ||
| + | |||
| + | [[yorkist-household-knights|Yorkist Household Knights]] | ||
| + | |||
| + | ==== 虎衛藤甲兵 ==== | ||
| + | > One of the most frustrating battlefield moments is winning a frontal melee and cutting down the enemy, only to watch the surviving soldiers fall one after another to Golden Soup poison. We want to reduce the negative experience of winning a fair fight yet being forced into a trade with a low-tier unit. We have therefore reduced the poison’s lethality after disengagement, | ||
| + | |||
| + | * Base Leadership cost has been increased from 100 → 115. | ||
| + | * The Golden Soup poison duration spread by the Potential [Golden Soup Boils Over] has been reduced from 6 seconds → 4 seconds. | ||
| + | * The Golden Soup poison damage spread by the Potential [Golden Soup Boils Over] has been reduced from 250 → 140 per stack. | ||
| + | |||
| + | [[units: | ||
| + | |||
| + | ==== 播州長槍兵 ==== | ||
| + | > One of the most frustrating battlefield moments is winning a frontal melee and cutting down the enemy, only to watch the surviving soldiers fall one after another to Golden Soup poison. We want to reduce the negative experience of winning a fair fight yet being forced into a trade with a low-tier unit. We have therefore reduced the poison’s lethality after disengagement, | ||
| + | |||
| + | * The Golden Soup poison duration spread by the Potential [Golden Soup Boils Over] has been reduced from 6 seconds → 4 seconds. | ||
| + | * The Golden Soup poison damage spread by the Potential [Golden Soup Boils Over] has been reduced from 250 → 140 per stack. | ||
| + | |||
| + | [[units: | ||
| ===== External Links ===== | ===== External Links ===== | ||
| * [[https:// | * [[https:// | ||