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Vanguard Archers
羽林右衛射撃兵
| Type | Archer | ★ | 3.5 |
|---|---|---|---|
| Unit Size | 30 | Range | 80 |
| Leadership | 155 | Ammo | 1100 |
| Movement Speed | 6.0 | Labour | 4.20 |
Vanguard Archers are a 3.5-star archer unit that changes firing positions while moving and maintains distance from the enemy. Instead of defending a fixed firing position, they shift their line of fire as the front changes and provide continuous ranged attacks from the flank or rear.
Their strengths are high movement speed and the ability to move and shoot at the same time. Once their Mastery is unlocked, moving shots no longer suffer a damage penalty, while additional arrows and the Panic effect allow them to disrupt enemy infantry on the move. They also deal additional damage to polearm units, supporting allied front-line units already engaged with those targets.
However, their rate of fire is reduced during Move and Fire. Their movement path and line of fire require frequent control, and obstacles or allied units can interrupt their shooting. They are vulnerable in melee combat; cavalry, heroes, and area attacks can quickly reduce their numbers, so they should not remain on the front line or directly contest capture points.
Position them behind or beside allied melee units, moving laterally or diagonally to preserve a clear line of fire instead of sending them directly toward the enemy. Begin withdrawing before advancing enemies or cavalry reach them, then resume shooting from a new position. Their basic operation is to repeat this cycle while keeping terrain and an escape route in view.
兵装材料
| 補充費用(戦貨) | |
|---|---|
| 兵装材料 | ニス塗木5 中糸5 赤銅5 |
| 生産可能地域 | 混迷の地 |
スキル
指定攻撃
兵団に指定エリアを攻撃するように命じる。
移動射撃
発動
【列陣】指令下で、移動中に射撃可能。移動射撃のダメージは18%減少
※潜在能力を開放することで【移動射撃】のダメージ減少は消える。
停止
移動を優先し、移動中の射撃は行わない
陣形
散開方陣
兵士が散開して立つ方陣。集中攻撃を回避。
魚鱗陣
兵士が魚鱗の形に分散して並ぶ陣形。
Mastery
| Node | Effect |
|---|---|
| 1 | Piercing Damage increased by 70 |
| 2 | Piercing Armour Penetration increased by 70 |
| 3 | Piercing Armour Penetration increased by 70 |
| 4 | Health increased by 420 |
| 5 | Panic Arrow: During Move and Fire, moving shots that hit enemy infantry have a 20% chance to inflict Fear for 0.5 seconds |
| 6 | During Move and Fire, moving shots no longer deal reduced damage to units |
| 7 | Damage dealt to Polearm Units increased by 300 |
| 8 | During Move and Fire, moving shots have a 30% chance to fire 2 arrows |
Changelog
| Date | Changes |
|---|---|
| 2025-07-10 | Fixed an incorrect character model displayed on the Vanguard Archers recruitment screen. |
| 2025-05-08 | Leadership reduced from 170 to 155. |
| 2024-11-14 | Base Leadership increased from 150 to 170. Modified Move and Fire: while under a formation order, the unit shoots while moving and moving-shot damage is reduced by 18%; when disabled, the unit prioritizes movement and does not shoot while moving. Rate of fire during Move and Fire reduced by 15%. Mastery Nodes 5, 6, and 8 adjusted. |
| 2024-11-07 | Mastery added. On: Under the formation order, the unit shoots while moving. Off: The unit prioritizes movement and does not shoot while moving. |
| 2024-03-28 | Replaced the node that reduced World Map mortality and unit-replenishment costs with increased Ammo and Health. |
| 2023-09-21 | Base Piercing Armour Penetration increased from 1,186 to 1,376. Leadership reduced from 160 to 150. |
| 2022-03-24 | Slashing Defence increased by 20. |
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