Yorkist Household Knights
| Type | Special | ★ | 4.5 |
|---|---|---|---|
| Strength | 18 | Range | - |
| Leadership | 265 | Ammo | - |
| Speed | 10.0 | Labour | 2.24 |
Yorkist Household Knights are the first unit able to switch between infantry form and cavalry form.
The unit starts the battle mounted. Using [Grand Descent] while mounted switches them to fighting on foot. Using [Call to Saddle] while on foot returns them to mounted form. Form-swap cooldown: 42 seconds.
This unit’s greatest strength lies in being able to make use of both cavalry and infantry advantages within a single unit. While in infantry form, they can use ladders, siege towers, and stairs to move across high ground and city walls, then switch back to cavalry form once they reach the ground, enabling advances and ambushes that ordinary cavalry units cannot perform.
The maximum relative-speed bonus coefficient for all skills is 2.5.
Unit Orders
Bond of Blood
Knights shield the Hero, striking nearby enemies; part of the damage the Hero would take is instead shared by the knights.
| Base Cooldown | 45秒 |
|---|---|
| Base Duration | 15秒 |
Call to Saddle
Loyal retainers of House York remount, instantly restoring 10% of their Max Health.
| Base Cooldown | 21秒 |
|---|---|
| Base Duration | 5秒 |
Knight's Resolve
On activation, units rally to the Hero's position and enter Guard stance, standing with knightly resolve against any who dare invade. In this state, each enemy slain increases [Grand Descent]'s damage by 10%, up to 10 times.
| Base Cooldown | 5秒 |
|---|
Iron Trample
Charges at high speed to the designated point, then immediately charges again toward the Hero's position.
| Base Cooldown | 40秒 |
|---|---|
| Base Duration | 24秒 |
Grand Descent
After activation, all knights dismount, ignore block and knock down enemies in an area, dealing heavy damage.
| Base Cooldown | 21秒 |
|---|---|
| Base Duration | 5秒 |
Changelog
| Date | Details |
|---|---|
| 2026-06-26 | Base Leadership increased from 245 to 265. Maximum Unit Size reduced from 20 to 18. The maximum relative-speed bonus coefficient for all skills was reduced from 4 to 2.5. |
| 2026-03-26 | Base Leadership increased from 225 to 245. Damage reduction against Heroes increased from 30% to 40%; Armour Penetration reduction against Heroes increased from 30% to 60%. Damage dealt to Artillery reduced by 80%. |
| 2026-03-05 | Fixed an issue where text descriptions were missing from the initial Unit Training node. |
| 2026-01-15 | Added the [Combat Penalty vs Heroes] tag: all attacks deal 30% less damage to Heroes. Optimized formation logic when triggering [Knight's Resolve] and improved its skill description. |
| 2026-01-08 | Base Unit Size increased from 17 to 20. Added 15% damage reduction and an additional 25% ranged damage reduction to [King's Guard]. Piercing Defence increased from 470 to 505, Slashing Defence from 530 to 562, and Blunt Defence from 440 to 474. Increased normal attack damage in mounted and on-foot states by 10%, speed-based bonus damage while mounted by 19%, and cavalry charge damage during [Knight's Resolve] by 18%. Optimized Unit Attire, following formation, mount/dismount lockout timing, and on-foot attack logic. Fixed an issue preventing [Flatland Doctrine] and [Epic Lifesever Doctrine] from being equipped. |
| 2025-12-29 | Added. |
コメント