en:berserkers

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en:berserkers [2026/04/09 13:01] – [蛮力衝突] fructen:berserkers [2026/04/09 13:03] (現在) – [Berserkers] fruct
行 8: 行 8:
 ^ Speed       | 5.0   ^ Labour  | 1.12  | ^ Speed       | 5.0   ^ Labour  | 1.12  |
  
-Although the unit size is small at only 11 soldiers, this infantry unit has exceptionally high health. Its defining traits are its area-of-effect attacks and self-healing skills.+With only 11 soldiers, this infantry unit has exceptionally high health. Its defining traits are its area-of-effect attacks and self-healing abilities.
  
-When taking damage or attacking enemies, a gauge called **Rage** fills up, allowing the unit to activate **Skill: Frenzy**.\\ +When taking damage or attacking enemies, a gauge called **Rage** fills up, allowing the unit to activate **Frenzy**.\\ 
-Once this skill is activated, the player temporarily loses control of the unit, but the unit becomes immune to crowd control, gains increased attack power, and suffers reduced defense.\\ +Once activated, the player temporarily loses control of the unit, but it becomes immune to crowd control, deals increased damage, and takes more damage in return.\\ 
-In short, it enters a literal **“berserker state.”** Since **health is also restored upon activation**, skillful use of it can dramatically improve the unit’s staying power in battle.+In short, it enters a literal **“berserker state.”** Since **the skill also restores health upon activation**, using it at the right moment can dramatically improve the unit’s staying power in battle.
  
-In addition, if the in-game description is accurate, there is stack effect called **Battle Madness.”**+In addition, if the in-game description is accurate, the unit has stacking effect called **Battle Madness**.
  
-> Battle Madness: Each attack grants **40 Slashing Damage Reduction** **6% Damage Reduction** for **4.5 seconds** *(up to 10 stacks)*+> Battle Madness: Each attack grants **-40 slashing damage taken** and **6% damage reduction** for **4.5 seconds** *(up to 10 stacks)*
  
-Because of these traits, the unit needs to be managed around the idea of **building up Rage and Battle Madness stacks without letting it die, then triggering Frenzy to recover health once its HP starts to drop**.\\+Because of these traits, the unit must be managed by **building up Rage and Battle Madness stacks without letting it die, then activating Frenzy to recover health once its HP starts to run low**.\\
 To build Rage and Battle Madness quickly and activate Frenzy as soon as possible,\\ To build Rage and Battle Madness quickly and activate Frenzy as soon as possible,\\
-the unit needs to be thrown either into fights where it can efficiently kill weaker units, or into chaotic melee clashes where it can deal damage more freely to mixed enemy formations.+the unit should be sent either into fights where it can efficiently kill weaker units, or into chaotic melee engagements where it can deal damage more easily to mixed enemy formations.
  
-While Berserkers can rampage freely, the player is required to manage the unit with much greater precision.+While Berserkers can rampage freely, they require careful management from the player.
  
-However, against spear units, the Berserkers can sometimes be wiped out by spear damage before they even reach the enemy soldiers.\\ +However, against spear units, Berserkers can sometimes be wiped out by spear damage before they even reach the enemy line.\\ 
-They are also easily knocked down by cavalry charges, and can quickly be finished off by consecutive damage.+They are also easily knocked down by cavalry charges, and can quickly be finished off by follow-up damage.
  
 上ルートは攻撃性能と”レイジフューリー”発動時の回復増加、下ルートは”戦意高揚”のスタック強化。\\ 上ルートは攻撃性能と”レイジフューリー”発動時の回復増加、下ルートは”戦意高揚”のスタック強化。\\
  • en/berserkers.1775707281.txt.gz
  • 最終更新: 2026/07/21 20:40
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