en:vanguard-archers

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en:vanguard-archers [2026/07/16 20:19] – 作成 fructen:vanguard-archers [2026/07/16 21:13] (current) – Add English Mastery section and translate the changelog fruct-c
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 ====== Vanguard Archers ====== ====== Vanguard Archers ======
 +**羽林右衛射撃兵**
 +^ Type            | Archer  ^ ★       | 3.5   |
 +^ Unit Size       | 30      ^ Range   | 80    |
 +^ Leadership      | 155     ^ Ammo    | 1100  |
 +^ Movement Speed  | 6.0     ^ Labour  | 4.20  |
  
-^ タイプ    | 弓兵  ^ ★         3.5   | +Vanguard Archers are a 3.5-star archer unit that changes firing positions while moving and maintains distance from the enemyInstead of defending a fixed firing position, they shift their line of fire as the front changes and provide continuous ranged attacks from the flank or rear.
-^ 兵力      | 30    ^ 射程      | 80    | +
-^ 統率      | 155   ^ 弾薬量    | 1100  | +
-^ 移動速度  | 6.0   ^ 採集能力  | 4.20  |+
  
-移動しながら射撃するスキルが特徴の星3.5弓兵。+Their strengths are high movement speed and the ability to move and shoot at the same time. Once their Mastery is unlocked, moving shots no longer suffer a damage penalty, while additional arrows and the Panic effect allow them to disrupt enemy infantry on the move. They also deal additional damage to polearm units, supporting allied front-line units already engaged with those targets.
  
-上ルートでは射撃速度や射撃精度が上昇し、下ルートでは耐久性と弾薬量が上昇し、ワールドマップにおける消費が減少する。\\ +However, their rate of fire is reduced during Move and Fire. Their movement path and line of fire require frequent control, and obstacles or allied units can interrupt their shooting. They are vulnerable in melee combat; cavalry, heroes, and area attacks can quickly reduce their numbers, so they should not remain on the front line or directly contest capture points.
-育成ルートを比較した場合、移動射撃時の精度の低さが弱点のこの兵団においては上ルートの利点が大きい。+
  
 +Position them behind or beside allied melee units, moving laterally or diagonally to preserve a clear line of fire instead of sending them directly toward the enemy. Begin withdrawing before advancing enemies or cavalry reach them, then resume shooting from a new position. Their basic operation is to repeat this cycle while keeping terrain and an escape route in view.
 ===== 兵装材料 ===== ===== 兵装材料 =====
 ^ 補充費用(戦貨)  |                                               | ^ 補充費用(戦貨)  |                                               |
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 兵士が魚鱗の形に分散して並ぶ陣形。 兵士が魚鱗の形に分散して並ぶ陣形。
  
-===== 調整 ===== +===== Mastery ===== 
-日付                                調整内容                                                                                                                                                                                                                             +Node  Effect  
-[[:アップデート250508|2025-05-08]]  統率値:170 → 155                                                                                                                                                                                                                    +1  Piercing Damage increased by 70  | 
-[[:アップデート241114|2024-11-14]]  | **兵団の調整**\\ 基礎統率値:150 → 170\\ **スキル【走行射撃】の修正**\\ **【走行射撃】状態中、移動射撃の射撃速度が15%低下**\\ 【発動】:【列陣】指令下で、移動中に射撃可能。**移動射撃のダメージは18%減少**\\ \\ **潜在能力の調整**  | +| 2  | Piercing Armour Penetration increased by 70  
-[[:アップデート241107|2024-11-07]]  | 潜在能力実装\\ 【発動】:【引弓】指令で兵団は移動中に射撃を行う。\\ 【停止】:兵団は移動を優先し、移動中に射撃を行わない。                                                                                                           +3  | Piercing Armour Penetration increased by 70  | 
-[[:アップデート240328|2024-03-28]]  ノード「ワールドマップ死亡率、兵団補充消費量がダウン」を\\ 「弾薬数がアップ、HPがアップ」に変更                                                                                                                                      | +| 4  | Health increased by 420  | 
-| [[:アップデート230921|2023-09-21]]  | 基礎刺突破甲値:1186 → 1376                                                                                                                                                                                                          + | **Panic Arrow**: During **Move and Fire**, moving shots that hit enemy infantry have a 20chance to inflict Fear for 0.5 seconds  | 
-[[:バランス調整220324|2022-03-24]]  斬撃防御値:+20                                                                                                                                                                                                                      |+6  During **Move and Fire**, moving shots no longer deal reduced damage to units  | 
 + Damage dealt to Polearm Units increased by 300  | 
 + During **Move and Fire**, moving shots have a 30% chance to fire 2 arrows  |
  
 +===== Changelog =====
 +^ Date  ^ Changes  ^
 +| [[update250710|2025-07-10]]  | Fixed an incorrect character model displayed on the Vanguard Archers recruitment screen.  |
 +| [[update250508|2025-05-08]]  | Leadership reduced from 170 to 155.  |
 +| [[update241114|2024-11-14]]  | Base Leadership increased from 150 to 170.\\ Modified **Move and Fire**: while under a formation order, the unit shoots while moving and moving-shot damage is reduced by 18%; when disabled, the unit prioritizes movement and does not shoot while moving.\\ Rate of fire during **Move and Fire** reduced by 15%.\\ Mastery Nodes 5, 6, and 8 adjusted.  |
 +| [[update241107|2024-11-07]]  | **Mastery added.**\\ **On**: Under the formation order, the unit shoots while moving.\\ **Off**: The unit prioritizes movement and does not shoot while moving.  |
 +| [[update240328|2024-03-28]]  | Replaced the node that reduced World Map mortality and unit-replenishment costs with increased Ammo and Health.  |
 +| [[update230921|2023-09-21]]  | Base Piercing Armour Penetration increased from 1,186 to 1,376.\\ Leadership reduced from 160 to 150.  |
 +| [[balance-adjustment220324|2022-03-24]]  | Slashing Defence increased by 20.  |
 {{tag>[潜在能力]}} {{tag>[潜在能力]}}
  
 ~~DISCUSSION~~ ~~DISCUSSION~~
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