Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| en:yorkist-household-knights [2026/04/16 12:59] – [テーブル] fruct | en:yorkist-household-knights [2026/07/16 15:29] (current) – Complete the Yorkist Household Knights base statistics fruct-c | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Yorkist Household Knights ====== | ====== Yorkist Household Knights ====== | ||
| + | ^ Type | Special | ||
| + | ^ Strength | ||
| + | ^ Leadership | ||
| + | ^ Speed | 10.0 ^ Labour | ||
| + | |||
| Yorkist Household Knights are the **first unit able to switch between infantry form and cavalry form**. | Yorkist Household Knights are the **first unit able to switch between infantry form and cavalry form**. | ||
| Line 5: | Line 10: | ||
| This unit’s greatest strength lies in being able to make use of both cavalry and infantry advantages within a single unit. While in infantry form, they can use ladders, siege towers, and stairs to move across high ground and city walls, then switch back to cavalry form once they reach the ground, enabling advances and ambushes that ordinary cavalry units cannot perform. | This unit’s greatest strength lies in being able to make use of both cavalry and infantry advantages within a single unit. While in infantry form, they can use ladders, siege towers, and stairs to move across high ground and city walls, then switch back to cavalry form once they reach the ground, enabling advances and ambushes that ordinary cavalry units cannot perform. | ||
| + | |||
| + | The maximum relative-speed bonus coefficient for all skills is 2.5. | ||
| ===== Unit Orders ===== | ===== Unit Orders ===== | ||
| Line 12: | Line 19: | ||
| ^ Base Cooldown | ^ Base Cooldown | ||
| - | ^ 基礎持続時間 | + | ^ Base Duration |
| ==== Call to Saddle ==== | ==== Call to Saddle ==== | ||
| Loyal retainers of House York remount, instantly restoring 10% of their Max Health. | Loyal retainers of House York remount, instantly restoring 10% of their Max Health. | ||
| - | ^ Base Cooldown | + | ^ Base Cooldown |
| - | ^ 共通クールタイム | + | ^ Base Duration |
| ==== Knight' | ==== Knight' | ||
| On activation, units rally to the Hero's position and enter Guard stance, standing with knightly resolve against any who dare invade. In this state, each enemy slain increases [Grand Descent]' | On activation, units rally to the Hero's position and enter Guard stance, standing with knightly resolve against any who dare invade. In this state, each enemy slain increases [Grand Descent]' | ||
| - | ^ 基礎クールタイム | + | ^ Base Cooldown |
| ==== Iron Trample ==== | ==== Iron Trample ==== | ||
| Charges at high speed to the designated point, then immediately charges again toward the Hero's position. | Charges at high speed to the designated point, then immediately charges again toward the Hero's position. | ||
| - | ^ 基礎クールタイム | + | ^ Base Cooldown |
| - | ^ 基礎持続時間 | + | ^ Base Duration |
| ==== Grand Descent ==== | ==== Grand Descent ==== | ||
| After activation, all knights dismount, ignore block and knock down enemies in an area, dealing heavy damage. | After activation, all knights dismount, ignore block and knock down enemies in an area, dealing heavy damage. | ||
| - | ^ 基礎クールタイム | + | ^ Base Cooldown |
| - | ^ 共通クールタイム | + | ^ Base Duration |
| - | ===== 調整 | + | ===== Changelog |
| - | ^ 日付 | + | ^ Date |
| - | | [[update260326|2026-03-26]] | + | | [[update260626|2026-06-26]] |
| + | | [[update260326|2026-03-26]] | ||
| + | | [[update260305|2026-03-05]] | ||
| + | | [[: | ||
| + | | [[: | ||
| + | | [[: | ||
| ===== External Links ===== | ===== External Links ===== | ||