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Azaps

Type Buckler Shield 4
Unit Size 28 Range -
Leadership 215 Ammunition -
Speed 5.5 Labour 3.92

Azaps are distinguished by [Counterstrike], which turns defence into an immediate counterattack, and [On Watch], which delivers a rapid series of attacks.
While moving or fighting with their shields raised, they can block ranged attacks.

Their playstyle is similar to the Condottieri Guards, but with [On Watch] added to their skill set. A typical engagement begins with [Charge] to close the distance, followed by [Counterstrike] to meet the enemy attack and retaliate. [On Watch] can then be used to finish the engagement with concentrated damage.

Against an isolated hero, [On Watch] causes the unit to cluster around the target and deal heavy damage in a short time.

The upper Veterancy line improves [Counterstrike] and focuses on defence.
The lower line improves [On Watch] and focuses on damage.
The final nodes of both lines also give normal attacks a chance to trigger the corresponding skill.

Replenishment Cost Bronze Coins
Materials Cold-forged Steel ×5, Copper ×4, Seasoned Wood ×4
Regions Bartoria, Dema'o, Borderlands, Paeris
Settlements Uzzefel, Karscha, Krona, Hans
Cooldown -

Charges rapidly in the selected direction and deals Slashing Damage. It can also be used to reposition the unit.

Cooldown 21 seconds
Duration 6 seconds

Upon activation, the unit immediately enters a defensive stance and closes with the enemy. When attacked, the counterattack triggers instantly; reactivating the skill also triggers the counterattack immediately.
During the skill, the unit will not become guard-broken due to Block value depletion.
Activating [Counterstrike] or its counterattack immediately removes crowd-control effects and ignores collisions with allied units.

Cooldown 23 seconds

Performs a rapid series of attacks. Regular attacks are not interleaved during the skill, and the unit enters a free-attack state after the skill ends.

The soldiers spread out to reduce the effect of concentrated attacks.

The soldiers form a compact rectangle with a narrower front, suitable for advancing through confined terrain.

  • Slashing Damage +80
  • Block +80
  • Slashing Armour Penetration +100
  • Block +80
  • Attacks triggered under [Counterstrike] deal an additional 500 Block-break damage
  • Damage received from Polearm Units -300
  • Damage dealt to Polearm Units +300
  • Every 5 hits with [On Watch] restore 2,000 Health

Upper line

  • Health +3%
  • All defences +6%
  • Health +9% (12% total)
  • Damage received during [Counterstrike] -10%
  • Damage received during [Counterstrike] -15% (25% total)
  • Immune to Knockback during [Counterstrike]
  • [Counterstrike] duration +1 second
  • Normal attacks have a chance to trigger [Counterstrike]
  • Slashing Armour Penetration +10%

Lower line

  • Health +3%
  • Slashing Armour Penetration +15%
  • Slashing Damage +6%
  • [On Watch] damage +15%
  • [On Watch] duration +1 second
  • [On Watch] cooldown -9 seconds
  • [On Watch] maximum targets +1
  • Normal attacks have a chance to trigger [On Watch]
  • All defences +6%
  • Unit Tree: Heart of the Mediterranean
  • Season Challenges: Blood of the Empire
  • Azaps count as a Sword & Shield Unit and can use applicable doctrines.
  • Azaps were the first seasonal Unit to receive Unit Mastery.
Date Changes
2026-01-08 Fixed an issue where Azaps could still have their guard broken while using [Counterstrike].
Fixed an issue where [On Watch] could end its attack sequence prematurely because its duration was too short.
2025-12-25 Skill mechanic adjustments
[Counterstrike]: Upon activation, immediately enter a defensive stance and close with the enemy. When attacked, the counterattack triggers instantly; reactivating the skill also triggers it immediately. The unit will not become guard-broken due to Block depletion. Duration increased to 6 seconds.
[On Watch]: No longer interleaves regular attacks; after the skill ends, enter a free-attack state.
Mastery changes
Mastery 5: Attacks triggered under [Counterstrike] deal an additional 500 Block-break damage.
Mastery 8: Every 5 hits with [On Watch] restore 2,000 Health.
2025-12-19 Added to the Heart of the Mediterranean Unit Tree.
2025-11-20 Leadership: 220 → 215.
Fixed an issue where using [On Watch] removed the [Ironsides] effect.
2025-06-26 Leadership: 225 → 220.
2024-05-30 Unit Mastery added.
Activating [Counterstrike] immediately removes crowd-control effects.
Activating [Counterstrike] ignores collisions with allied units.
2023-09-21 Improved Block against ranged attacks, allowing arrows to be blocked while moving and fighting.
2023-08-17 Leadership: 240 → 225.
2023-05-18 Adjusted the maximum unit level.
2022-09-22 Fixed an issue where the [Counterstrike] skill icon disappeared when the unit was ordered toward a Supply Point.
2022-04-28 Block recovery: 40/s → 50/s.
[Counterstrike]: Enter a defensive state for 7 seconds and counterattack when the skill is reactivated or the state ends; cooldown 27 → 21 seconds.
[On Watch]: Block for up to 3 seconds before attacking; cooldown 26 → 23 seconds.
2020-07-30 [Counterstrike]: Initial cooldown 36 → 27 seconds; initial duration 5 → 7 seconds.
[On Watch]: Initial cooldown 30 → 26 seconds.
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  • Last modified: 2026/07/21 20:40
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