This is an old revision of the document!
Azaps
| Type | Buckler Shield | ★ | 4 |
|---|---|---|---|
| Unit Size | 28 | Range | - |
| Leadership | 215 | Ammunition | - |
| Speed | 5.5 | Labour | 3.92 |
Azaps are distinguished by [Counterstrike], which turns defence into an immediate counterattack, and [On Watch], which delivers a rapid series of attacks.
While moving or fighting with their shields raised, they can block ranged attacks.
Their playstyle is similar to the Condottieri Guards, but with [On Watch] added to their skill set. A typical engagement begins with [Charge] to close the distance, followed by [Counterstrike] to meet the enemy attack and retaliate. [On Watch] can then be used to finish the engagement with concentrated damage.
Against an isolated hero, [On Watch] causes the unit to cluster around the target and deal heavy damage in a short time.
The upper Veterancy line improves [Counterstrike] and focuses on defence.
The lower line improves [On Watch] and focuses on damage.
The final nodes of both lines also give normal attacks a chance to trigger the corresponding skill.
Unit Kit
| Replenishment Cost | Bronze Coins |
|---|---|
| Materials | Cold-forged Steel ×5, Copper ×4, Seasoned Wood ×4 |
| Regions | Bartoria, Dema'o, Borderlands, Paeris |
| Settlements | Uzzefel, Karscha, Krona, Hans |
Skills
Charge
| Cooldown | - |
|---|
Charges rapidly in the selected direction and deals Slashing Damage. It can also be used to reposition the unit.
Counterstrike
| Cooldown | 21 seconds |
|---|---|
| Duration | 6 seconds |
Upon activation, the unit immediately enters a defensive stance and closes with the enemy. When attacked, the counterattack triggers instantly; reactivating the skill also triggers the counterattack immediately.
During the skill, the unit will not become guard-broken due to Block value depletion.
Activating [Counterstrike] or its counterattack immediately removes crowd-control effects and ignores collisions with allied units.
On Watch
| Cooldown | 23 seconds |
|---|
Performs a rapid series of attacks. Regular attacks are not interleaved during the skill, and the unit enters a free-attack state after the skill ends.
Formations
Dispersed Formation
The soldiers spread out to reduce the effect of concentrated attacks.
Wedge Formation
The soldiers form a compact rectangle with a narrower front, suitable for advancing through confined terrain.
Mastery
- Slashing Damage +80
- Block +80
- Slashing Armour Penetration +100
- Block +80
- Attacks triggered under [Counterstrike] deal an additional 500 Block-break damage
- Damage received from Polearm Units -300
- Damage dealt to Polearm Units +300
- Every 5 hits with [On Watch] restore 2,000 Health
Veterancy
Upper line
- Health +3%
- All defences +6%
- Health +9% (12% total)
- Damage received during [Counterstrike] -10%
- Damage received during [Counterstrike] -15% (25% total)
- Immune to Knockback during [Counterstrike]
- [Counterstrike] duration +1 second
- Normal attacks have a chance to trigger [Counterstrike]
- Slashing Armour Penetration +10%
Lower line
- Health +3%
- Slashing Armour Penetration +15%
- Slashing Damage +6%
- [On Watch] damage +15%
- [On Watch] duration +1 second
- [On Watch] cooldown -9 seconds
- [On Watch] maximum targets +1
- Normal attacks have a chance to trigger [On Watch]
- All defences +6%
Unlock Requirements
- Unit Tree: Heart of the Mediterranean
- Season Challenges: Blood of the Empire
Tips
- Azaps count as a Sword & Shield Unit and can use applicable doctrines.
- Azaps were the first seasonal Unit to receive Unit Mastery.
Adjustments
| Date | Changes |
|---|---|
| 2026-01-08 | Fixed an issue where Azaps could still have their guard broken while using [Counterstrike]. Fixed an issue where [On Watch] could end its attack sequence prematurely because its duration was too short. |
| 2025-12-25 | Skill mechanic adjustments [Counterstrike]: Upon activation, immediately enter a defensive stance and close with the enemy. When attacked, the counterattack triggers instantly; reactivating the skill also triggers it immediately. The unit will not become guard-broken due to Block depletion. Duration increased to 6 seconds. [On Watch]: No longer interleaves regular attacks; after the skill ends, enter a free-attack state. Mastery changes Mastery 5: Attacks triggered under [Counterstrike] deal an additional 500 Block-break damage. Mastery 8: Every 5 hits with [On Watch] restore 2,000 Health. |
| 2025-12-19 | Added to the Heart of the Mediterranean Unit Tree. |
| 2025-11-20 | Leadership: 220 → 215. Fixed an issue where using [On Watch] removed the [Ironsides] effect. |
| 2025-06-26 | Leadership: 225 → 220. |
| 2024-05-30 | Unit Mastery added. Activating [Counterstrike] immediately removes crowd-control effects. Activating [Counterstrike] ignores collisions with allied units. |
| 2023-09-21 | Improved Block against ranged attacks, allowing arrows to be blocked while moving and fighting. |
| 2023-08-17 | Leadership: 240 → 225. |
| 2023-05-18 | Adjusted the maximum unit level. |
| 2022-09-22 | Fixed an issue where the [Counterstrike] skill icon disappeared when the unit was ordered toward a Supply Point. |
| 2022-04-28 | Block recovery: 40/s → 50/s. [Counterstrike]: Enter a defensive state for 7 seconds and counterattack when the skill is reactivated or the state ends; cooldown 27 → 21 seconds. [On Watch]: Block for up to 3 seconds before attacking; cooldown 26 → 23 seconds. |
| 2020-07-30 | [Counterstrike]: Initial cooldown 36 → 27 seconds; initial duration 5 → 7 seconds. [On Watch]: Initial cooldown 30 → 26 seconds. |
Discussion